AI Insights · Timothy · July 2022
Top 5 Arcade Sports Apps on iOS in Africa, Q2 2022
Dive into the performance metrics of the top 5 arcade sports apps on iOS in Africa during Q2 2022, with insights from Sensor Tower.
In the second quarter of 2022, the arcade sports category saw notable performances from several apps on the iOS platform in Africa. Here’s a closer look at the top 5 apps, with data sourced from Sensor Tower.
Tennis Clash: Sports Stars Game from Wildlife Studios experienced a consistent rise in weekly revenue, peaking at approximately $4.1K in mid-June. Weekly downloads showed a gradual decrease from 6.2K at the start of the quarter to around 4.8K by the end. However, the app's weekly active users grew significantly, starting from 44.7K and reaching a peak of 66.1K in early June before slightly declining to 63.7K at the quarter's end.
Super Goal: Fun Soccer Game by Gamegou Limited saw a varied performance. Weekly revenue reached a modest peak of $97 in late April. The app's downloads surged early in the quarter, hitting a high of 15.3K in mid-April, but later dropped to around 2.2K by the quarter's close. Weekly active users followed a similar trend, peaking at 24.2K in late April and then declining to approximately 9.2K by the end of June.
Head Ball 2 - Soccer Game, published by MASOMO LIMITED, showed a steady performance. Weekly revenue fluctuated around $400, with a notable peak of $697 in late April. Downloads saw significant variation, with a high of 6.3K in mid-May, dropping to about 1.9K by the end of June. Weekly active users remained stable, averaging around 15.5K throughout the quarter.
Ping Pong Fury: Table Tennis from Yakuto had a more stable performance. Weekly revenue hovered around $100-$200, with a peak of $259 in mid-April. Downloads started at 3.1K and gradually decreased to just under 1K by the end of June. The app's weekly active users followed this trend, starting at 6K and ending the quarter at approximately 3K.
Pooking - Billiards City maintained a consistent user base despite no revenue reported. Downloads remained steady, ranging between 1.4K and 2K throughout the quarter. Weekly active users showed a positive trend, growing from 18.3K at the start of the quarter to a peak of 22K in mid-June before slightly declining to 21.5K by the end.
For more detailed insights and data, visit Sensor Tower.